mdl::adobe::util¶
Definitions:¶
[1/7] ‘mdl::adobe::util::bool_texture(texture_2d)’¶
- SDPropertyCategory = ‘Input’
- ‘texture’ [CONNECTABLE]
- Types:
‘mdl::texture_2d’ (SDMDLTypeTextureReference) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘bool’ (SDTypeBool)
[2/7] ‘mdl::adobe::util::int_texture(texture_2d)’¶
- SDPropertyCategory = ‘Input’
- ‘texture’ [CONNECTABLE]
- Types:
‘mdl::texture_2d’ (SDMDLTypeTextureReference) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘int’ (SDTypeInt)
[3/7] ‘mdl::adobe::util::float_texture(texture_2d)’¶
- SDPropertyCategory = ‘Input’
- ‘texture’ [CONNECTABLE]
- Types:
‘mdl::texture_2d’ (SDMDLTypeTextureReference) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float’ (SDTypeFloat)
[4/7] ‘mdl::adobe::util::double_texture(texture_2d)’¶
- SDPropertyCategory = ‘Input’
- ‘texture’ [CONNECTABLE]
- Types:
‘mdl::texture_2d’ (SDMDLTypeTextureReference) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘double’ (SDTypeDouble)
[5/7] ‘mdl::adobe::util::color_texture(texture_2d)’¶
- SDPropertyCategory = ‘Input’
- ‘texture’ [CONNECTABLE]
- Types:
‘mdl::texture_2d’ (SDMDLTypeTextureReference) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘ColorRGB’ (SDTypeColorRGB)
[6/7] ‘mdl::adobe::util::normal_texture(texture_2d)’¶
- SDPropertyCategory = ‘Input’
- ‘texture’ [CONNECTABLE]
- Types:
‘mdl::texture_2d’ (SDMDLTypeTextureReference) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)
[7/7] ‘mdl::adobe::util::vector_texture(texture_2d)’¶
- SDPropertyCategory = ‘Input’
- ‘texture’ [CONNECTABLE]
- Types:
‘mdl::texture_2d’ (SDMDLTypeTextureReference) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘float3’ (SDTypeFloat3)