mdl::adobe::util

Definitions:

[1/7] ‘mdl::adobe::util::bool_texture(texture_2d)’

  • SDPropertyCategory = ‘Input’
    • ‘texture’ [CONNECTABLE]
      • Types:
        • ‘mdl::texture_2d’ (SDMDLTypeTextureReference) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘bool’ (SDTypeBool)

[2/7] ‘mdl::adobe::util::int_texture(texture_2d)’

  • SDPropertyCategory = ‘Input’
    • ‘texture’ [CONNECTABLE]
      • Types:
        • ‘mdl::texture_2d’ (SDMDLTypeTextureReference) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘int’ (SDTypeInt)

[3/7] ‘mdl::adobe::util::float_texture(texture_2d)’

  • SDPropertyCategory = ‘Input’
    • ‘texture’ [CONNECTABLE]
      • Types:
        • ‘mdl::texture_2d’ (SDMDLTypeTextureReference) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘float’ (SDTypeFloat)

[4/7] ‘mdl::adobe::util::double_texture(texture_2d)’

  • SDPropertyCategory = ‘Input’
    • ‘texture’ [CONNECTABLE]
      • Types:
        • ‘mdl::texture_2d’ (SDMDLTypeTextureReference) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘double’ (SDTypeDouble)

[5/7] ‘mdl::adobe::util::color_texture(texture_2d)’

  • SDPropertyCategory = ‘Input’
    • ‘texture’ [CONNECTABLE]
      • Types:
        • ‘mdl::texture_2d’ (SDMDLTypeTextureReference) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

[6/7] ‘mdl::adobe::util::normal_texture(texture_2d)’

  • SDPropertyCategory = ‘Input’
    • ‘texture’ [CONNECTABLE]
      • Types:
        • ‘mdl::texture_2d’ (SDMDLTypeTextureReference) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘float3’ (SDTypeFloat3)

[7/7] ‘mdl::adobe::util::vector_texture(texture_2d)’

  • SDPropertyCategory = ‘Input’
    • ‘texture’ [CONNECTABLE]
      • Types:
        • ‘mdl::texture_2d’ (SDMDLTypeTextureReference) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘float3’ (SDTypeFloat3)